OpenGLContext.loaders.obj
Implements OBJ loading into OpenGLContext scenegraph nodes
Based on the Pyglet OBJ loader in the contrib files section which is
licensed under the following license:
Copyright (c) 2006-2008 Alex Holkner
All rights reserved.
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From the pyglet svn:
http://pyglet.googlecode.com/svn/trunk/contrib/model/model/obj.py
Last revised on March 7, 2008 by Alex Holkner (revision 1884)
Additions/changes by Jim Getzen on June 2, 2008:
Fixed a bug in the OBJ.load_material_library method:
'emissive' changed to 'emission'
Added a color argument to the OBJ.draw method.
Added a color argument to the Mesh.draw method.
Added code the Mesh.draw method to enable glColorMaterial
capability (allowing objects to be temporarily recolored).
Added OBJ.compile convenience method to compile all of an
OBJ's meshes.
Commented out the glDisable(GL_TEXTURE_2D) in the 'apply'
method of Material. It interfered with the shadow mapping
OpenGL state settings.
Note:
This is only a tiny fraction of the OBJ file format, for an idea of how much
is left out, see:
http://people.scs.fsu.edu/~burkardt/txt/obj_format.txt
Functions
Classes
class OBJHandler(
BaseHandler
):