OpenGLContext.events.timer

EventManager providing vcr-like control of an InternalTime object

Classes

Event manager providing VCR-like control of an InternalTime
Timer objects are currently the only end-user friendly timing mechanism available within OpenGLContext. They provide simple VCR-like control of an InternalTime.
This allows the Timer to run forward, backward, fast, slow, pause, or resume. The class allows you to register for events (fractional, cyclic or one-shot) as normal for eventmanager classes.
Attributes: timerClass -- the class of InternalTime object used active -- Boolean flag indicating whether we are "active", that is, whether we are currently advancing through the internal time. internal -- the instantiated InternalTime object we are using to implement ourselves
active
Delegate to internal