OpenGL.raw.WGL.NV.swap_group
wglBindSwapBarrierNV(
group
,
barrier
)
-> <class 'ctypes.c_long'>
wglJoinSwapGroupNV(
hDC
,
group
)
-> <class 'ctypes.c_long'>
wglQueryFrameCountNV(
hDC
,
count
)
-> <class 'ctypes.c_long'>
wglQueryMaxSwapGroupsNV(
hDC
,
maxGroups
,
maxBarriers
)
-> <class 'ctypes.c_long'>
wglQuerySwapGroupNV(
hDC
,
group
,
barrier
)
-> <class 'ctypes.c_long'>
wglResetFrameCountNV(
hDC
)
-> <class 'ctypes.c_long'>