OpenGL.raw.WGL.NV.DX_interop
wglDXCloseDeviceNV(
hDevice
)
-> <class 'ctypes.c_long'>
wglDXLockObjectsNV(
hDevice
,
count
,
hObjects
)
-> <class 'ctypes.c_long'>
wglDXObjectAccessNV(
hObject
,
access
)
-> <class 'ctypes.c_long'>
wglDXOpenDeviceNV(
dxDevice
)
-> <class 'ctypes.c_void_p'>
wglDXRegisterObjectNV(
hDevice
,
dxObject
,
name
,
type
,
access
)
-> <class 'ctypes.c_void_p'>
wglDXSetResourceShareHandleNV(
dxObject
,
shareHandle
)
-> <class 'ctypes.c_long'>
wglDXUnlockObjectsNV(
hDevice
,
count
,
hObjects
)
-> <class 'ctypes.c_long'>
wglDXUnregisterObjectNV(
hDevice
,
hObject
)
-> <class 'ctypes.c_long'>
WGL_ACCESS_READ_ONLY_NV (0)
WGL_ACCESS_READ_WRITE_NV (1)
WGL_ACCESS_WRITE_DISCARD_NV (2)