OpenGL.raw.WGL.I3D.swap_frame_usage
wglBeginFrameTrackingI3D(
)
-> <class 'ctypes.c_long'>
wglEndFrameTrackingI3D(
)
-> <class 'ctypes.c_long'>
wglGetFrameUsageI3D(
pUsage
)
-> <class 'ctypes.c_long'>
wglQueryFrameTrackingI3D(
pFrameCount
,
pMissedFrames
,
pLastMissedUsage
)
-> <class 'ctypes.c_long'>