OpenGL.raw.WGL.I3D.swap_frame_lock
wglDisableFrameLockI3D(
)
-> <class 'ctypes.c_long'>
wglEnableFrameLockI3D(
)
-> <class 'ctypes.c_long'>
wglIsEnabledFrameLockI3D(
pFlag
)
-> <class 'ctypes.c_long'>
wglQueryFrameLockMasterI3D(
pFlag
)
-> <class 'ctypes.c_long'>