OpenGL.raw.WGL.EXT.display_color_table
wglBindDisplayColorTableEXT(
id
)
-> <class 'ctypes.c_ubyte'>
wglCreateDisplayColorTableEXT(
id
)
-> <class 'ctypes.c_ubyte'>
wglDestroyDisplayColorTableEXT(
id
)
wglLoadDisplayColorTableEXT(
table
,
length
)
-> <class 'ctypes.c_ubyte'>