OpenGL.raw.GL.VERSION.GL_3_3

Autogenerated by xml_generate script, do not edit!

Functions

glBindFragDataLocationIndexed( program , colorNumber , index , name )
glBindSampler( unit , sampler )
glDeleteSamplers( count , samplers )
glGenSamplers( count , samplers )
glGetFragDataIndex( program , name ) -> <class 'ctypes.c_int'>
glGetQueryObjecti64v( id , pname , params )
glGetQueryObjectui64v( id , pname , params )
glGetSamplerParameterfv( sampler , pname , params )
glGetSamplerParameterIiv( sampler , pname , params )
glGetSamplerParameterIuiv( sampler , pname , params )
glGetSamplerParameteriv( sampler , pname , params )
glIsSampler( sampler ) -> <class 'ctypes.c_ubyte'>
glQueryCounter( id , target )
glSamplerParameterf( sampler , pname , param )
glSamplerParameterfv( sampler , pname , param )
glSamplerParameteri( sampler , pname , param )
glSamplerParameterIiv( sampler , pname , param )
glSamplerParameterIuiv( sampler , pname , param )
glSamplerParameteriv( sampler , pname , param )
glVertexAttribDivisor( index , divisor )
glVertexAttribP1ui( index , type , normalized , value )
glVertexAttribP1uiv( index , type , normalized , value )
glVertexAttribP2ui( index , type , normalized , value )
glVertexAttribP2uiv( index , type , normalized , value )
glVertexAttribP3ui( index , type , normalized , value )
glVertexAttribP3uiv( index , type , normalized , value )
glVertexAttribP4ui( index , type , normalized , value )
glVertexAttribP4uiv( index , type , normalized , value )

Constants

GL_ANY_SAMPLES_PASSED (35887)
GL_INT_2_10_10_10_REV (36255)
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS (35068)
GL_ONE_MINUS_SRC1_ALPHA (35067)
GL_ONE_MINUS_SRC1_COLOR (35066)
GL_RGB10_A2UI (36975)
GL_SAMPLER_BINDING (35097)
GL_SRC1_COLOR (35065)
GL_TEXTURE_SWIZZLE_A (36421)
GL_TEXTURE_SWIZZLE_B (36420)
GL_TEXTURE_SWIZZLE_G (36419)
GL_TEXTURE_SWIZZLE_R (36418)
GL_TEXTURE_SWIZZLE_RGBA (36422)
GL_TIME_ELAPSED (35007)
GL_TIMESTAMP (36392)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR (35070)