OpenGL.raw.GL.NV.texture_multisample
glTexImage2DMultisampleCoverageNV(
target
,
coverageSamples
,
colorSamples
,
internalFormat
,
width
,
height
,
fixedSampleLocations
)
glTexImage3DMultisampleCoverageNV(
target
,
coverageSamples
,
colorSamples
,
internalFormat
,
width
,
height
,
depth
,
fixedSampleLocations
)
glTextureImage2DMultisampleCoverageNV(
texture
,
target
,
coverageSamples
,
colorSamples
,
internalFormat
,
width
,
height
,
fixedSampleLocations
)
glTextureImage2DMultisampleNV(
texture
,
target
,
samples
,
internalFormat
,
width
,
height
,
fixedSampleLocations
)
glTextureImage3DMultisampleCoverageNV(
texture
,
target
,
coverageSamples
,
colorSamples
,
internalFormat
,
width
,
height
,
depth
,
fixedSampleLocations
)
glTextureImage3DMultisampleNV(
texture
,
target
,
samples
,
internalFormat
,
width
,
height
,
depth
,
fixedSampleLocations
)
GL_TEXTURE_COLOR_SAMPLES_NV (36934)
GL_TEXTURE_COVERAGE_SAMPLES_NV (36933)