OpenGL.raw.GL.NV.shader_buffer_load
glGetBufferParameterui64vNV(
target
,
pname
,
params
)
glGetIntegerui64vNV(
value
,
result
)
glGetNamedBufferParameterui64vNV(
buffer
,
pname
,
params
)
glGetUniformui64vNV(
program
,
location
,
params
)
glIsBufferResidentNV(
target
)
-> <class 'ctypes.c_ubyte'>
glIsNamedBufferResidentNV(
buffer
)
-> <class 'ctypes.c_ubyte'>
glMakeBufferNonResidentNV(
target
)
glMakeBufferResidentNV(
target
,
access
)
glMakeNamedBufferNonResidentNV(
buffer
)
glMakeNamedBufferResidentNV(
buffer
,
access
)
glProgramUniformui64NV(
program
,
location
,
value
)
glProgramUniformui64vNV(
program
,
location
,
count
,
value
)
glUniformui64NV(
location
,
value
)
glUniformui64vNV(
location
,
count
,
value
)
GL_BUFFER_GPU_ADDRESS_NV (36637)
GL_GPU_ADDRESS_NV (36660)
GL_MAX_SHADER_BUFFER_ADDRESS_NV (36661)