OpenGL.raw.GL.NV.half_float
glColor3hNV(
red
,
green
,
blue
)
glColor4hNV(
red
,
green
,
blue
,
alpha
)
glMultiTexCoord1hNV(
target
,
s
)
glMultiTexCoord1hvNV(
target
,
v
)
glMultiTexCoord2hNV(
target
,
s
,
t
)
glMultiTexCoord2hvNV(
target
,
v
)
glMultiTexCoord3hNV(
target
,
s
,
t
,
r
)
glMultiTexCoord3hvNV(
target
,
v
)
glMultiTexCoord4hNV(
target
,
s
,
t
,
r
,
q
)
glMultiTexCoord4hvNV(
target
,
v
)
glNormal3hNV(
nx
,
ny
,
nz
)
glSecondaryColor3hNV(
red
,
green
,
blue
)
glSecondaryColor3hvNV(
v
)
glTexCoord3hNV(
s
,
t
,
r
)
glTexCoord4hNV(
s
,
t
,
r
,
q
)
glVertex3hNV(
x
,
y
,
z
)
glVertex4hNV(
x
,
y
,
z
,
w
)
glVertexAttrib1hNV(
index
,
x
)
glVertexAttrib1hvNV(
index
,
v
)
glVertexAttrib2hNV(
index
,
x
,
y
)
glVertexAttrib2hvNV(
index
,
v
)
glVertexAttrib3hNV(
index
,
x
,
y
,
z
)
glVertexAttrib3hvNV(
index
,
v
)
glVertexAttrib4hNV(
index
,
x
,
y
,
z
,
w
)
glVertexAttrib4hvNV(
index
,
v
)
glVertexAttribs1hvNV(
index
,
n
,
v
)
glVertexAttribs2hvNV(
index
,
n
,
v
)
glVertexAttribs3hvNV(
index
,
n
,
v
)
glVertexAttribs4hvNV(
index
,
n
,
v
)
glVertexWeighthNV(
weight
)
glVertexWeighthvNV(
weight
)