OpenGL.raw.GL.NV.bindless_texture
glGetImageHandleNV(
texture
,
level
,
layered
,
layer
,
format
)
-> <class 'ctypes.c_ulong'>
glGetTextureHandleNV(
texture
)
-> <class 'ctypes.c_ulong'>
glGetTextureSamplerHandleNV(
texture
,
sampler
)
-> <class 'ctypes.c_ulong'>
glIsImageHandleResidentNV(
handle
)
-> <class 'ctypes.c_ubyte'>
glIsTextureHandleResidentNV(
handle
)
-> <class 'ctypes.c_ubyte'>
glMakeImageHandleNonResidentNV(
handle
)
glMakeImageHandleResidentNV(
handle
,
access
)
glMakeTextureHandleNonResidentNV(
handle
)
glMakeTextureHandleResidentNV(
handle
)
glProgramUniformHandleui64NV(
program
,
location
,
value
)
glProgramUniformHandleui64vNV(
program
,
location
,
count
,
values
)
glUniformHandleui64NV(
location
,
value
)
glUniformHandleui64vNV(
location
,
count
,
value
)