OpenGL.raw.GL.EXT.draw_buffers2
glColorMaskIndexedEXT(
index
,
r
,
g
,
b
,
a
)
glDisableIndexedEXT(
target
,
index
)
glEnableIndexedEXT(
target
,
index
)
glGetBooleanIndexedvEXT(
target
,
index
,
data
)
glGetIntegerIndexedvEXT(
target
,
index
,
data
)
glIsEnabledIndexedEXT(
target
,
index
)
-> <class 'ctypes.c_ubyte'>