OpenGL.raw.GL.ARB.bindless_texture
glGetImageHandleARB(
texture
,
level
,
layered
,
layer
,
format
)
-> <class 'ctypes.c_ulong'>
glGetTextureHandleARB(
texture
)
-> <class 'ctypes.c_ulong'>
glGetTextureSamplerHandleARB(
texture
,
sampler
)
-> <class 'ctypes.c_ulong'>
glGetVertexAttribLui64vARB(
index
,
pname
,
params
)
glIsImageHandleResidentARB(
handle
)
-> <class 'ctypes.c_ubyte'>
glIsTextureHandleResidentARB(
handle
)
-> <class 'ctypes.c_ubyte'>
glMakeImageHandleNonResidentARB(
handle
)
glMakeImageHandleResidentARB(
handle
,
access
)
glMakeTextureHandleNonResidentARB(
handle
)
glMakeTextureHandleResidentARB(
handle
)
glProgramUniformHandleui64ARB(
program
,
location
,
value
)
glProgramUniformHandleui64vARB(
program
,
location
,
count
,
values
)
glUniformHandleui64ARB(
location
,
value
)
glUniformHandleui64vARB(
location
,
count
,
value
)
glVertexAttribL1ui64ARB(
index
,
x
)
glVertexAttribL1ui64vARB(
index
,
v
)
GL_UNSIGNED_INT64_ARB (5135)