OpenGL.GL.selection
Selection-buffer handling code
This code is resonsible for turning gluint *
arrays into structured representations for use
by Python-level code.
Functions
Classes
class GLSelectRecord(
object
):
Minimalist object for storing an OpenGL selection-buffer record
Provides near and far as *float* values by dividing by
self.DISTANCE_DIVISOR (2**32-1)
From the spec:
Depth values (which are in the range [0,1]) are multiplied by
2^32 - 1, before being placed in the hit record.
Names are unmodified, so normally are slices of the array passed in
to GLSelectRecord.fromArray( array )
far
names
near