OpenGL.GL.exceptional
Exceptional cases that need some extra wrapping
Functions
glColor(
*
args
)
glColor*f* -- convenience function to dispatch on argument type
dispatches to glColor3f, glColor2f, glColor4f, glColor3f, glColor2f, glColor4f
depending on the arguments passed...
glMap1d(
target
,
u1
,
u2
,
points
)
glMap1(target, u1, u2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
glMap1f(
target
,
u1
,
u2
,
points
)
glMap1(target, u1, u2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
glMap2d(
target
,
u1
,
u2
,
v1
,
v2
,
points
)
glMap2(target, u1, u2, v1, v2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
glMap2f(
target
,
u1
,
u2
,
v1
,
v2
,
points
)
glMap2(target, u1, u2, v1, v2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
glMaterial(
faces
,
constant
,
*
args
)
- glMaterial
- convenience function to dispatch on argument type
If passed a single argument in args, calls:
glMaterialfv( faces, constant, args[0] )
else calls:
glMaterialf( faces, constant, *args )
glTexParameter(
target
,
pname
,
parameter
)
Set a texture parameter, choose underlying call based on pname and parameter