OpenGL.GL.NV.vertex_program3
OpenGL extension NV.vertex_program3
This module customises the behaviour of the
OpenGL.raw.GL.NV.vertex_program3 to provide a more
Python-friendly API
Overview (from the spec)
This extension, like the NV_vertex_program2_option extension,
provides additional vertex program functionality to extend the
standard ARB_vertex_program language and execution environment.
ARB programs wishing to use this added functionality need only add:
OPTION NV_vertex_program3;
to the beginning of their vertex programs.
New functionality provided by this extension, above and beyond that
already provided by NV_vertex_program2_option extension, includes:
- texture lookups in vertex programs,
- ability to push and pop address registers on the stack,
- address register-relative addressing for vertex attribute and result arrays, and
- a second four-component condition code.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/vertex_program3.txt
Functions
Constants
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (35660)