OpenGL.GL.NV.vertex_program1_1

OpenGL extension NV.vertex_program1_1
This module customises the behaviour of the OpenGL.raw.GL.NV.vertex_program1_1 to provide a more Python-friendly API
Overview (from the spec)
This extension adds four new vertex program instructions (DPH, RCC, SUB, and ABS).
This extension also supports a position-invariant vertex program option. A vertex program is position-invariant when it generates the _exact_ same homogenuous position and window space position for a vertex as conventional OpenGL transformation (ignoring vertex blending and weighting).
By default, vertex programs are _not_ guaranteed to be position-invariant because there is no guarantee made that the way a vertex program might compute its homogenous position is exactly identical to the way conventional OpenGL transformation computes its homogenous positions. In a position-invariant vertex program, the homogeneous position (HPOS) is not output by the program. Instead, the OpenGL implementation is expected to compute the HPOS for position-invariant vertex programs in a manner exactly identical to how the homogenous position and window position are computed for a vertex by conventional OpenGL transformation. In this way position-invariant vertex programs guarantee correct multi-pass rendering semantics in cases where multiple passes are rendered and the second and subsequent passes use a GL_EQUAL depth test.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt

Functions