OpenGL.GL.NV.shader_atomic_float
OpenGL extension NV.shader_atomic_float
This module customises the behaviour of the
OpenGL.raw.GL.NV.shader_atomic_float to provide a more
Python-friendly API
Overview (from the spec)
This extension provides GLSL built-in functions and assembly opcodes
allowing shaders to perform atomic read-modify-write operations to buffer
or texture memory with floating-point components. The set of atomic
operations provided by this extension is limited to adds and exchanges.
Providing atomic add support allows shaders to atomically accumulate the
sum of floating-point values into buffer or texture memory across multiple
(possibly concurrent) shader invocations.
This extension provides GLSL support for atomics targeting image uniforms
(if GLSL 4.20, ARB_shader_image_load_store, or EXT_shader_image_load_store
is supported) or floating-point pointers (if NV_gpu_shader5 is supported).
Additionally, assembly opcodes for these operations is also provided if
NV_gpu_program5 is supported.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt