OpenGL.GL.NV.multisample_filter_hint
OpenGL extension NV.multisample_filter_hint
This module customises the behaviour of the
OpenGL.raw.GL.NV.multisample_filter_hint to provide a more
Python-friendly API
Overview (from the spec)
OpenGL multisampling typically assumes that the samples of a given
pixel are weighted uniformly and averaged to compute the pixel's
resolved color. This extension provides a hint that permits
implementations to provide an alternative method of resolving the
color of multisampled pixels.
As an example of such an alternative method, NVIDIA's GeForce3 GPU
provides a technique known as Quincunx filtering. This technique
is used in two-sample multisampling, but it blends the pixel's two
samples and three additional samples from adjacent pixels. The sample
pattern is analogous to the 5 pattern on a die. The quality of this
technique is widely regarded as comparable to 4 sample multisampling.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt
Functions
Constants
GL_MULTISAMPLE_FILTER_HINT_NV (34100)