OpenGL.GL.NV.light_max_exponent

OpenGL extension NV.light_max_exponent
This module customises the behaviour of the OpenGL.raw.GL.NV.light_max_exponent to provide a more Python-friendly API
Overview (from the spec)
Default OpenGL does not permit a shininess or spot exponent over 128.0. This extension permits implementations to support and advertise a maximum shininess and spot exponent beyond 128.0.
Note that extremely high exponents for shininess and/or spot light cutoff will require sufficiently high tessellation for acceptable lighting results.
Paul Deifenbach's thesis suggests that higher exponents are necessary to approximate BRDFs with per-vertex ligthing and multiple passes.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/light_max_exponent.txt

Functions

Constants

GL_MAX_SHININESS_NV (34052)
GL_MAX_SPOT_EXPONENT_NV (34053)