OpenGL.GL.NV.geometry_shader4
OpenGL extension NV.geometry_shader4
This module customises the behaviour of the
OpenGL.raw.GL.NV.geometry_shader4 to provide a more
Python-friendly API
Overview (from the spec)
This extension builds upon the EXT_geometry_shader4 specification to
provide two additional capabilities:
- Support for QUADS, QUAD_STRIP, and POLYGON primitive types when geometry shaders are enabled. Such primitives will be tessellated into individual triangles.
- Setting the value of GEOMETRY_VERTICES_OUT_EXT will take effect immediately. It is not necessary to link the program object in order for this change to take effect, as is the case in the EXT version of this extension.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/geometry_shader4.txt