OpenGL.GL.HP.texture_lighting
OpenGL extension HP.texture_lighting
This module customises the behaviour of the
OpenGL.raw.GL.HP.texture_lighting to provide a more
Python-friendly API
Overview (from the spec)
This extension defines a mechanism for applications to request
that color originating from specular lighting be added to
the fragment color _after_ texture application.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/HP/texture_lighting.txt
Functions
Constants
GL_TEXTURE_LIGHTING_MODE_HP (33127)
GL_TEXTURE_POST_SPECULAR_HP (33128)
GL_TEXTURE_PRE_SPECULAR_HP (33129)