OpenGL.GL.EXT.coordinate_frame
OpenGL extension EXT.coordinate_frame
This module customises the behaviour of the
OpenGL.raw.GL.EXT.coordinate_frame to provide a more
Python-friendly API
Overview (from the spec)
This extension allows specifying a per-vertex tangent and binormal
vector in addition to the normal vector, defining a coordinate frame.
The coordinate frame is used in additional extensions which also build
on fragment lighting to achieve bump mapping.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt
Functions
Constants
GL_BINORMAL_ARRAY_EXT (33850)
GL_BINORMAL_ARRAY_POINTER_EXT (33859)
GL_BINORMAL_ARRAY_STRIDE_EXT (33857)
GL_BINORMAL_ARRAY_TYPE_EXT (33856)
GL_CURRENT_BINORMAL_EXT (33852)
GL_CURRENT_TANGENT_EXT (33851)
GL_MAP1_BINORMAL_EXT (33862)
GL_MAP1_TANGENT_EXT (33860)
GL_MAP2_BINORMAL_EXT (33863)
GL_MAP2_TANGENT_EXT (33861)
GL_TANGENT_ARRAY_EXT (33849)
GL_TANGENT_ARRAY_POINTER_EXT (33858)
GL_TANGENT_ARRAY_STRIDE_EXT (33855)
GL_TANGENT_ARRAY_TYPE_EXT (33854)