OpenGL.GL.ATI.vertex_array_object
OpenGL extension ATI.vertex_array_object
This module customises the behaviour of the
OpenGL.raw.GL.ATI.vertex_array_object to provide a more
Python-friendly API
Overview (from the spec)
This extension defines an interface that allows multiple sets of
vertex array data to be cached in persistent server-side memory.
It is intended to allow client data to be stored in memory that
can be directly accessed by graphics hardware.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt
Functions
Constants
GL_ARRAY_OBJECT_BUFFER_ATI (34662)
GL_ARRAY_OBJECT_OFFSET_ATI (34663)
GL_DISCARD_ATI (34659)
GL_DYNAMIC_ATI (34657)
GL_OBJECT_BUFFER_SIZE_ATI (34660)
GL_OBJECT_BUFFER_USAGE_ATI (34661)
GL_PRESERVE_ATI (34658)
GL_STATIC_ATI (34656)