OpenGL.GL.ATI.vertex_array_object

OpenGL extension ATI.vertex_array_object
This module customises the behaviour of the OpenGL.raw.GL.ATI.vertex_array_object to provide a more Python-friendly API
Overview (from the spec)
This extension defines an interface that allows multiple sets of vertex array data to be cached in persistent server-side memory. It is intended to allow client data to be stored in memory that can be directly accessed by graphics hardware.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt

Functions

Constants

GL_ARRAY_OBJECT_BUFFER_ATI (34662)
GL_ARRAY_OBJECT_OFFSET_ATI (34663)
GL_DISCARD_ATI (34659)
GL_DYNAMIC_ATI (34657)
GL_OBJECT_BUFFER_SIZE_ATI (34660)
GL_OBJECT_BUFFER_USAGE_ATI (34661)
GL_PRESERVE_ATI (34658)
GL_STATIC_ATI (34656)