OpenGL.GL.ATI.texture_float

OpenGL extension ATI.texture_float
This module customises the behaviour of the OpenGL.raw.GL.ATI.texture_float to provide a more Python-friendly API
Overview (from the spec)
This extension adds texture internal formats with 32 and 16 bit floating-point components. The 32 bit floating-point components are in the standard IEEE float format. The 16 bit floating-point components have 1 sign bit, 5 exponent bits, and 10 mantissa bits. Floating-point components are clamped to the limits of the range representable by their format.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ATI/texture_float.txt

Functions

Constants

GL_ALPHA_FLOAT16_ATI (34844)
GL_ALPHA_FLOAT32_ATI (34838)
GL_INTENSITY_FLOAT16_ATI (34845)
GL_INTENSITY_FLOAT32_ATI (34839)
GL_LUMINANCE_ALPHA_FLOAT16_ATI (34847)
GL_LUMINANCE_ALPHA_FLOAT32_ATI (34841)
GL_LUMINANCE_FLOAT16_ATI (34846)
GL_LUMINANCE_FLOAT32_ATI (34840)
GL_RGB_FLOAT16_ATI (34843)
GL_RGB_FLOAT32_ATI (34837)
GL_RGBA_FLOAT16_ATI (34842)
GL_RGBA_FLOAT32_ATI (34836)