OpenGL.GL.ATI.envmap_bumpmap
OpenGL extension ATI.envmap_bumpmap
This module customises the behaviour of the
OpenGL.raw.GL.ATI.envmap_bumpmap to provide a more
Python-friendly API
Overview (from the spec)
This extension adds environment mapped bump mapping (EMBM) to the GL.
The method exposed by this extension is to use a dependent texture
read on a bumpmap (du,dv) texture to offset the texture coordinates
read into a map on another texture unit. This (du,dv) offset is also
rotated through a user-specified rotation matrix to get the texture
coordinates into the appropriate space.
A new texture format is introduced in order for specifying the (du,dv)
bumpmap texture. This map represents -1 <= du,dv <= 1 offsets to
be applied to the texture coordinates used to read into the base
map. Additionally, the (du,dv) offsets are transformed by a rotation
matrix that this extension allows the user to specify. Further, a
new color operation is added to EXT_texture_env_combine to specify
both that bumpmapping is enabled and which texture unit to apply
the bump offset to.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
Functions
Constants
GL_BUMP_ENVMAP_ATI (34683)
GL_BUMP_NUM_TEX_UNITS_ATI (34679)
GL_BUMP_ROT_MATRIX_ATI (34677)
GL_BUMP_ROT_MATRIX_SIZE_ATI (34678)
GL_BUMP_TARGET_ATI (34684)
GL_BUMP_TEX_UNITS_ATI (34680)
GL_DU8DV8_ATI (34682)
GL_DUDV_ATI (34681)