OpenGL.GL.ARB.vertex_attrib_64bit
OpenGL extension ARB.vertex_attrib_64bit
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_attrib_64bit to provide a more
Python-friendly API
Overview (from the spec)
This extension provides OpenGL shading language support for vertex shader
inputs with 64-bit floating-point components and OpenGL API support for
specifying the value of those inputs using vertex array or immediate mode
entry points. This builds on the support for general-purpose support for
64-bit floating-point values in the ARB_gpu_shader_fp64 extension.
This extension provides a new class of vertex attribute functions,
beginning with "VertexAttribL" ("L" for "long"), that can be used to
specify attributes with 64-bit floating-point components. This extension
provides no automatic type conversion between attribute and shader
variables; single-precision attributes are not automatically converted to
double-precision or vice versa. For shader variables with 64-bit
component types, the "VertexAttribL" functions must be used to specify
attribute values. For other shader variables, the "VertexAttribL"
functions must not be used. If a vertex attribute is specified using the
wrong attribute function, the values of the corresponding shader input are
undefined. This approach requiring matching types is identical to that
used for the "VertexAttribI" functions provided by OpenGL 3.0 and the
EXT_gpu_shader4 extension.
Additionally, some vertex shader inputs using the wider 64-bit components
may count double against the implementation-dependent limit on the number
of vertex shader attribute vectors. A 64-bit scalar or a two-component
vector consumes only a single generic vertex attribute; three- and
four-component "long" may count as two. This approach is similar to the
one used in the current GL where matrix attributes consume multiple
attributes.
Note that 64-bit generic vertex attributes were nominally supported
beginning with the introduction of vertex shaders in OpenGL 2.0. However,
the OpenGL Shading Language at the time had no support for 64-bit data
types, so any such values were automatically converted to 32-bit.
Support for 64-bit floating-point vertex attributes in this extension can
be combined with other extensions. In particular, this extension provides
an entry point that can be used with EXT_direct_state_access to directly
set state for any vertex array object. Also, the related
NV_vertex_attrib_integer_64bit extension provides an entry point to
specify bindless vertex attribute arrays with 64-bit components, integer
or floating-point.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt
Functions
Constants
GL_DOUBLE_MAT2 (36678)
GL_DOUBLE_MAT2x3 (36681)
GL_DOUBLE_MAT2x4 (36682)
GL_DOUBLE_MAT3 (36679)
GL_DOUBLE_MAT3x2 (36683)
GL_DOUBLE_MAT3x4 (36684)
GL_DOUBLE_MAT4 (36680)
GL_DOUBLE_MAT4x2 (36685)
GL_DOUBLE_MAT4x3 (36686)
GL_DOUBLE_VEC2 (36860)
GL_DOUBLE_VEC3 (36861)
GL_DOUBLE_VEC4 (36862)
GL_RGB32I (36227)