OpenGL.GL.ARB.texture_storage
OpenGL extension ARB.texture_storage
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_storage to provide a more
Python-friendly API
Overview (from the spec)
The texture image specification commands in OpenGL allow each level
to be separately specified with different sizes, formats, types and
so on, and only imposes consistency checks at draw time. This adds
overhead for implementations.
This extension provides a mechanism for specifying the entire
structure of a texture in a single call, allowing certain
consistency checks and memory allocations to be done up front. Once
specified, the format and dimensions of the image array become
immutable, to simplify completeness checks in the implementation.
When using this extension, it is no longer possible to supply texture
data using TexImage*. Instead, data can be uploaded using TexSubImage*,
or produced by other means (such as render-to-texture, mipmap generation,
or rendering to a sibling EGLImage).
This extension has complicated interactions with other extensions.
The goal of most of these interactions is to ensure that a texture
is always mipmap complete (and cube complete for cubemap textures).
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_storage.txt
Functions
Constants
GL_TEXTURE_IMMUTABLE_FORMAT (37167)