OpenGL.GL.ARB.texture_non_power_of_two
OpenGL extension ARB.texture_non_power_of_two
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_non_power_of_two to provide a more
Python-friendly API
Overview (from the spec)
Conventional OpenGL texturing is limited to images with
power-of-two dimensions and an optional 1-texel border.
ARB_texture_non_power_of_two extension relaxes the size restrictions
for the 1D, 2D, cube map, and 3D texture targets.
There is no additional procedural or enumerant api introduced by this
extension except that an implementation which exports the extension
string will allow an application to pass in texture dimensions for
the 1D, 2D, cube map, and 3D targets that may or may not be a power
of two.
An implementation which supports relaxing traditional GL's
power-of-two size restrictions across all texture targets will export
the extension string: "ARB_texture_non_power_of_two".
When this extension is supported, mipmapping, automatic mipmap
generation, and all the conventional wrap modes are supported for
non-power-of-two textures
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt