OpenGL.GL.ARB.texture_mirror_clamp_to_edge
OpenGL extension ARB.texture_mirror_clamp_to_edge
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_mirror_clamp_to_edge to provide a more
Python-friendly API
Overview (from the spec)
ARB_texture_mirror_clamp_to_edge extends the set of texture wrap modes to
include an additional mode (GL_MIRROR_CLAMP_TO_EDGE) that effectively uses
a texture map twice as large as the original image in which the additional
half of the new image is a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges
match by using the original image to generate a matching "mirror image".
This mode allows the texture to be mirrored only once in the negative
s, t, and r directions.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt
Functions
Constants
GL_MIRROR_CLAMP_TO_EDGE (34627)