OpenGL.GL.ARB.shadow_ambient
OpenGL extension ARB.shadow_ambient
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shadow_ambient to provide a more
Python-friendly API
Overview (from the spec)
This is based on the GL_SGIX_shadow_ambient extension and is layered
upon the GL_ARB_shadow extension.
Basically, this extension allows the user to specify the texture
value to use when the texture compare function fails. Normally
this value is zero. By allowing an arbitrary value we can get
functionality which otherwise requires an advanced texture
combine extension (such as GL_NV_register_combiners) and multiple
texture units.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt
Functions
Constants
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB (32959)