OpenGL.GL.ARB.shading_language_packing
OpenGL extension ARB.shading_language_packing
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shading_language_packing to provide a more
Python-friendly API
Overview (from the spec)
This extension provides the GLSL built-in functions to convert a 32-bit
unsigned integer holding a pair of 16-bit floating-point values to or from
a two-component floating-point vector (vec2).
This mechanism allows GLSL shaders to read and write 16-bit floating-point
encodings (via 32-bit unsigned integers) without introducing a full set of
16-bit floating-point data types.
This extension also adds the GLSL built-in packing functions included in
GLSL version 4.00 and the ARB_gpu_shader5 extension which pack and unpack
vectors of small fixed-point data types into a larger scalar. By putting
these packing functions in this separate extension it allows
implementations to provide these functions in hardware that supports them
independent of the other ARB_gpu_shader5 features.
In addition to the packing functions from ARB_gpu_shader5 this extension
also adds the missing [un]packSnorm2x16 for completeness.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt