OpenGL.GL.ARB.shading_language_include

OpenGL extension ARB.shading_language_include
This module customises the behaviour of the OpenGL.raw.GL.ARB.shading_language_include to provide a more Python-friendly API
Overview (from the spec)
This extension introduces a #include GLSL directive to allow reusing the same shader text in multiple shaders and defines the semantics and syntax of the names allowed in #include directives. It also defines API mechanisms to define the named string backing a #include.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/shading_language_include.txt

Functions

Constants

GL_NAMED_STRING_LENGTH_ARB (36329)
GL_NAMED_STRING_TYPE_ARB (36330)
GL_SHADER_INCLUDE_ARB (36270)