OpenGL.GL.ARB.shading_language_include
OpenGL extension ARB.shading_language_include
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shading_language_include to provide a more
Python-friendly API
Overview (from the spec)
This extension introduces a #include GLSL directive to allow reusing
the same shader text in multiple shaders and defines the semantics
and syntax of the names allowed in #include directives. It also
defines API mechanisms to define the named string backing a
#include.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shading_language_include.txt
Functions
Constants
GL_NAMED_STRING_LENGTH_ARB (36329)
GL_NAMED_STRING_TYPE_ARB (36330)
GL_SHADER_INCLUDE_ARB (36270)