OpenGL.GL.ARB.shader_precision
OpenGL extension ARB.shader_precision
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shader_precision to provide a more
Python-friendly API
Overview (from the spec)
This extension more clearly restricts the precision requirements of
implementations of the GLSL specification. These include precision of
arithmetic operations (operators '+', '/', ...), transcendentals (log, exp,
pow, reciprocal sqrt, ...), when NaNs (not a number) and INFs (infinities) will
be supported and generated, and denorm flushing behavior. Trigonometric
built-ins and some other categories of built-ins are not addressed.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_precision.txt