OpenGL.GL.ARB.shader_atomic_counters
OpenGL extension ARB.shader_atomic_counters
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shader_atomic_counters to provide a more
Python-friendly API
Overview (from the spec)
This extension provides a set of atomic counters.
This extension provides GLSL built-in functions to
query and increment/decrement these atomic counters.
This enables a shader to write to unique offsets
(append to a buffer object) or read from unique offsets
(consume from a buffer object).
Opaque handles to atomic counters are declared
at global scope and are qualified with the uniform qualifier.
Unlike other user-defined uniforms declared at global scope,
they take NO storage from the default partition, they have
NO location, and they may NOT be set with the Uniform* commands.
Atomic counters may also NOT be grouped into uniform blocks.
Active atomic counters can be discovered by the commands
GetUniformIndices, GetActiveUniformName, GetActiveUniform
and GetActiveUniformsiv.
Like samplers, the opaque handles of the atomic counters
and are ONLY used in some GLSL built-in functions.
The atomic counters pointed to by the opaque handles
are bound to buffer binding points and buffer offsets
through the layout qualifiers in the shading language,
or they are implicitly assigned by the compiler.
Through the OpenGL API, buffer objects may be
bound to these binding points with BindBufferBase
or BindBufferRange.
The contents of the atomic counters are stored
in the buffer objects. The contents of atomic
counters may be set and queried with buffer object
manipulation functions (e.g. BufferData,
BufferSubData, MapBuffer or MapBufferRange).
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt
Functions
Constants
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS (37593)
GL_ATOMIC_COUNTER_BUFFER (37568)
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (37574)
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (37573)
GL_ATOMIC_COUNTER_BUFFER_BINDING (37569)
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE (37572)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (37579)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (37578)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (37576)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (37577)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (37575)
GL_ATOMIC_COUNTER_BUFFER_SIZE (37571)
GL_ATOMIC_COUNTER_BUFFER_START (37570)
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (37596)
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE (37592)
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (37585)
GL_MAX_COMBINED_ATOMIC_COUNTERS (37591)
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (37584)
GL_MAX_FRAGMENT_ATOMIC_COUNTERS (37590)
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (37583)
GL_MAX_GEOMETRY_ATOMIC_COUNTERS (37589)
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (37581)
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS (37587)
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (37582)
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (37588)
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (37580)
GL_MAX_VERTEX_ATOMIC_COUNTERS (37586)
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (37594)
GL_UNSIGNED_INT_ATOMIC_COUNTER (37595)