OpenGL.GL.ARB.robustness
OpenGL extension ARB.robustness
This module customises the behaviour of the
OpenGL.raw.GL.ARB.robustness to provide a more
Python-friendly API
Overview (from the spec)
Several recent trends in how OpenGL integrates into modern computer
systems have created new requirements for robustness and security
for OpenGL rendering contexts.
Additionally GPU architectures now support hardware fault detection;
for example, video memory supporting ECC (error correcting codes)
and error detection. OpenGL contexts should be capable of recovering
from hardware faults such as uncorrectable memory errors. Along with
recovery from such hardware faults, the recovery mechanism can
also allow recovery from video memory access exceptions and system
software failures. System software failures can be due to device
changes or driver failures.
Demands for increased software robustness and concerns about malware
exploiting buffer overflows have lead API designers to provide
additional "safe" APIs that bound the amount of data returned by
an API query. For example, the safer "snprintf" or "_snprintf"
routines are prefered over "sprintf".
The OpenGL API has many such robustness perils. OpenGL queries
return (write) some number of bytes to a buffer indicated by a
pointer parameter. The exact number of bytes written by existing
OpenGL queries is not expressed directly by any specific parameter;
instead the number of bytes returned is a complex function of one
or more query arguments, sometimes context state such as pixel
store modes or the active texture selector, and the current state
of an object (such as a texture level's number of total texels).
By the standards of modern API design, such queries are not "safe".
Making these queries safer involves introducing a new query API with
an additional parameter that specifies the number of bytes in the
buffer and never writing bytes beyond that limit.
Multi-threaded use of OpenGL contexts in a "share group" allow
sharing of objects such as textures and programs. Such sharing in
conjunction with concurrent OpenGL commands stream execution by two
or more contexts introduces hazards whereby one context can change
objects in ways that can cause buffer overflows for another context's
OpenGL queries.
The original ARB_vertex_buffer_object extension includes an issue
that explicitly states program termination is allowed when
out-of-bounds vertex buffer object fetches occur. Modern GPUs
capable of DirectX 10 enforce the well-defined behavior of always
returning zero values for indices or non-fixed components in this
case. Older GPUs may require extra checks to enforce well-defined
(and termination free) behavior, but this expense is warranted when
processing potentially untrusted content.
The intent of this extension is to address some specific robustness
goals:
- For all existing OpenGL queries, provide additional "safe" APIs that limit data written to user pointers to a buffer size in bytes that is an explicit additional parameter of the query.
- Provide a mechanism for an OpenGL application to learn about graphics resets that affect the context. When a graphics reset occurs, the OpenGL context becomes unusable and the application must create a new context to continue operation. Detecting a graphics reset happens through an inexpensive query.
- Provide an enable to guarantee that out-of-bounds buffer object accesses by the GPU will have deterministic behavior and preclude application instability or termination due to an incorrect buffer access. Such accesses include vertex buffer fetches of attributes and indices, and indexed reads of uniforms or parameters from buffers.
In one anticipated usage model, WebGL contexts may make use of these
robust features to grant greater stability when using untrusted code.
WebGL contexts cannot call OpenGL commands directly but rather must
route all OpenGL API calls through the web browser. It is then the
web browser that configures the context, using the commands in this
extension, to enforce safe behavior. In this scenario, the WebGL
content cannot specify or change the use of this extension's features
itself; the web browser enforces this policy.
There are other well-known robustness issues with the OpenGL API
which this extension does not address. For example, selector-based
OpenGL commands are a well-known source of programming errors.
Code to manipulate texture state may assume the active texture
selector is set appropriately when an intervening function call
obscures a change to the active texture state resulting in
incorrectly updated or queried state. The EXT_direct_state_access
extension introduces selector-free OpenGL commands and queries to
address that particular issue so this extension does not.
The intent of this extension is NOT to deprecate any existing API
and thereby introduce compatibility issues and coding burdens on
existing code, but rather to provide new APIs to ensure a level of
robustness commensurate with the expectations of modern applications
of OpenGL.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/robustness.txt
Functions
Constants
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (4)
GL_GUILTY_CONTEXT_RESET_ARB (33363)
GL_INNOCENT_CONTEXT_RESET_ARB (33364)
GL_LOSE_CONTEXT_ON_RESET_ARB (33362)
GL_NO_ERROR (0)
GL_NO_RESET_NOTIFICATION_ARB (33377)
GL_RESET_NOTIFICATION_STRATEGY_ARB (33366)
GL_UNKNOWN_CONTEXT_RESET_ARB (33365)