OpenGL.GL.ARB.provoking_vertex

OpenGL extension ARB.provoking_vertex
This module customises the behaviour of the OpenGL.raw.GL.ARB.provoking_vertex to provide a more Python-friendly API
Overview (from the spec)
This extension provides an alternative provoking vertex convention for rendering lines, triangles, and (optionally depending on the implementation) quads.
The provoking vertex of a primitive is the vertex that determines the constant primary and secondary colors when flat shading is enabled.
In OpenGL, the provoking vertex for triangle, quad, line, and (trivially) point primitives is the last vertex used to assemble the primitive. The polygon primitive is an exception in OpenGL where the first vertex of a polygon primitive determines the color of the polygon, even if actually broken into triangles and/or quads.
See section 2.14.7 (Flatshading) of the OpenGL 2.1 specification, particularly Table 2.12 for more details.
Alternatively the provoking vertex could be the first vertex of the primitive. Other APIs with flat-shading functionality such as Reality Lab and Direct3D have adopted the "first vertex of the primitive" convention to determine the provoking vertex. However, these APIs lack quads so do not have a defined provoking vertex convention for quads.
The motivation for this extension is to allow applications developed for APIs with a "first vertex of the primitive" provoking vertex to be easily converted to OpenGL.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt

Functions

Constants

GL_FIRST_VERTEX_CONVENTION (36429)
GL_LAST_VERTEX_CONVENTION (36430)
GL_PROVOKING_VERTEX (36431)
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (36428)