OpenGL.GL.ARB.multi_draw_indirect
OpenGL extension ARB.multi_draw_indirect
This module customises the behaviour of the
OpenGL.raw.GL.ARB.multi_draw_indirect to provide a more
Python-friendly API
Overview (from the spec)
The ARB_draw_indirect extension (included in OpenGL 4.0) introduced
mechanisms whereby the parameters for a draw function may be provided in
a structure contained in a buffer object rather than as parameters to the
drawing procedure. This is known as an indirect draw and is exposed as two
new functions, glDrawArraysIndirect and glDrawElementsIndirect. Each of
these functions generates a single batch of primitives.
This extension builds on this functionality by providing procedures to
invoke multiple draws from a single procedure call. This allows large
batches of drawing commands to be assembled in server memory (via a buffer
object) which may then be dispatched through a single function call.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt