OpenGL.GL.ARB.half_float_vertex
OpenGL extension ARB.half_float_vertex
This module customises the behaviour of the
OpenGL.raw.GL.ARB.half_float_vertex to provide a more
Python-friendly API
Overview (from the spec)
This extension extends the usage of the half-precision (16-bit) floating-
point quantities introduced in ARB_half_float_pixel for usage in specifying
vertex array data.
This extension allows applications to use half-precision floating point data
when specifying vertices. This can allow applications to reduce their
memory footprint, as well as the memory bandwidth required for vertex data.
This extension extends the existing vertex array commands to accept the new
data type.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt
Functions
Constants
GL_HALF_FLOAT (5131)