OpenGL.GL.ARB.draw_indirect

OpenGL extension ARB.draw_indirect
This module customises the behaviour of the OpenGL.raw.GL.ARB.draw_indirect to provide a more Python-friendly API
Overview (from the spec)
This extension provides a mechanism for supplying the arguments to a DrawArraysInstanced or DrawElementsInstancedBaseVertex from buffer object memory. This is not particularly useful for applications where the CPU knows the values of the arguments beforehand, but is helpful when the values will be generated on the GPU through any mechanism that can write to a buffer object including image stores, atomic counters, or compute interop. This allows the GPU to consume these arguments without a round- trip to the CPU or the expensive synchronization that would involve. This is similar to the DrawTransformFeedbackEXT command from EXT_transform_feedback2, but offers much more flexibility in both generating the arguments and in the type of Draws that can be accomplished.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/draw_indirect.txt

Functions

glDrawArraysIndirect( mode , indirect )
glDrawElementsIndirect( mode , type , indirect )

Constants

GL_DRAW_INDIRECT_BUFFER (36671)
GL_DRAW_INDIRECT_BUFFER_BINDING (36675)