OpenGL.GL.ARB.depth_texture
OpenGL extension ARB.depth_texture
This module customises the behaviour of the
OpenGL.raw.GL.ARB.depth_texture to provide a more
Python-friendly API
Overview (from the spec)
This is a clarification of the GL_SGIX_depth_texture extension. The
original overview follows:
This extension defines a new depth texture format. An important
application of depth texture images is shadow casting, but separating
this from the shadow extension allows for the potential use of depth
textures in other applications such as image-based rendering or
displacement mapping. This extension does not define new depth-texture
environment functions, such as filtering or applying the depth values
computed from a texture but leaves this to other extensions, such as
the shadow extension.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/depth_texture.txt
Functions
Constants
GL_DEPTH_COMPONENT16_ARB (33189)
GL_DEPTH_COMPONENT24_ARB (33190)
GL_DEPTH_COMPONENT32_ARB (33191)
GL_DEPTH_TEXTURE_MODE_ARB (34891)
GL_TEXTURE_DEPTH_SIZE_ARB (34890)