OpenGL.GL.APPLE.vertex_array_object
OpenGL extension APPLE.vertex_array_object
This module customises the behaviour of the
OpenGL.raw.GL.APPLE.vertex_array_object to provide a more
Python-friendly API
Overview (from the spec)
This extension introduces named vertex array objects which encapsulate
vertex array state on the client side. The main purpose of these
objects is to keep pointers to static vertex data and provide a name
for different sets of static vertex data.
By extending vertex array range functionality this extension allows multiple
vertex array ranges to exist at one time, including their complete sets of
state, in manner analogous to texture objects.
GenVertexArraysAPPLE creates a list of n number of vertex array object
names. After creating a name, BindVertexArrayAPPLE associates the name with
a vertex array object and selects this vertex array and its associated
state as current. To get back to the default vertex array and its
associated state the client should bind to vertex array named 0.
Once a client is done using a vertex array object it can be deleted with
DeleteVertexArraysAPPLE. The client is responsible for allocating and
deallocating the memory used by the vertex array data, while the
DeleteVertexArraysAPPLE command deletes vertex array object names and
associated state only.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt
Functions
Constants
GL_VERTEX_ARRAY_BINDING_APPLE (34229)