OpenGL.GL.APPLE.rgb_422

OpenGL extension APPLE.rgb_422
This module customises the behaviour of the OpenGL.raw.GL.APPLE.rgb_422 to provide a more Python-friendly API
Overview (from the spec)
A common storage format for video data is 8-bit 422, with every four bytes encoding two pixels. Within the four bytes there are two luminance samples, and two chrominance samples that are shared between both pixels.
There is a previous extension, namely GL_APPLE_ycbcr_422 that provided transparent support for this kind of data. However, that extension left the exact conversion from Y'CbCr to RGB undefined. In reality, it really had always been based on the ITU-R BT.601 standard, which meant it was not particularly useful for dealing with high definition video data, which is encoded using the Rec. 709 standard.
In some cases the original extension was implemented via fixed function hardware, but on more modern graphics processors this is done via a combination of 422 sampling formats and fragment shader instructions.
This extension essentially exposes a "raw" 422 texture format that allows developers to access the raw pre-converted Y'CbCr components so that they have full control over the colorspace conversion.
In order to avoid defining entirely new color channels within GL, the Y, Cb and Cr color channels within the 422 data are mapped into the existing green, blue and red color channels, respectively. Developers must write their own fragment shader/program to perform the desired color space transformation.
Note: Because of the use of the packed UNSIGNED_SHORT_8_8[_REV] types, the correct type to use based on the layout of the data in memory (Cb Y Cr Y versus Y Cb Y Cr) will necessarily be sensitive to host endianness.
This extension differs from the EXT_422_pixels extension in a couple of ways. First, this extension defines only a single new format, while relying on two new type arguments to differentiate between the two component orderings. Second, this extension provides no defined method of filtering the chroma values between adjacent pixels. And lastly, the color channel assignments are slightly different, essentially to match more closely the rough meanings of the Y, Cb and Cr values in 422 video data.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/APPLE/rgb_422.txt

Functions

Constants

GL_RGB_422_APPLE (35359)
GL_RGB_RAW_422_APPLE (35409)
GL_UNSIGNED_SHORT_8_8_APPLE (34234)
GL_UNSIGNED_SHORT_8_8_REV_APPLE (34235)