OpenGL.GL.AMD.shader_trinary_minmax
OpenGL extension AMD.shader_trinary_minmax
This module customises the behaviour of the
OpenGL.raw.GL.AMD.shader_trinary_minmax to provide a more
Python-friendly API
Overview (from the spec)
This extension introduces three new trinary built-in functions to the
OpenGL Shading Languages. These functions allow the minimum, maximum
or median of three inputs to be found with a single function call. These
operations may be useful for sorting and filtering operations, for example.
By explicitly performing a trinary operation with a single built-in
function, shader compilers and optimizers may be able to generate better
instruction sequences for perform sorting and other multi-input functions.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt