OpenGL.GL.AMD.query_buffer_object
OpenGL extension AMD.query_buffer_object
This module customises the behaviour of the
OpenGL.raw.GL.AMD.query_buffer_object to provide a more
Python-friendly API
Overview (from the spec)
Statistics about the operation of the OpenGL pipeline, such as the number
of samples that passed the depth test, the elapsed time between two events
or the number of vertices written to a transform feedback buffer may
be retrieved from the GL through query objects. The current value of a
query object may be retrieved by the application through the OpenGL API.
Should the result returned by the API be required for use in a shader,
it must be passed back to the GL via a program uniform or some other
mechanism. This requires a round-trip from the GPU to the CPU and back.
This extension introduces a mechanism whereby the current value of a query
result may be retrieved into a buffer object instead of client memory.
This allows the query result to be made available to a shader without a
round-trip to the CPU for example by subsequently using the buffer object
as a uniform buffer, texture buffer or other data store visible to the
shader. This functionality may also be used to place the results of
many query objects into a single, large buffer and then map or otherwise
read back the entire buffer at a later point in time, avoiding a per-query
CPU-GPU synchronization event.
The result of any query object type supported by the GL implementation
may be retrieved into a buffer object. The implementation will determine
the most efficient method of copying the query result to the buffer.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt
Functions
Constants
GL_QUERY_BUFFER_AMD (37266)
GL_QUERY_BUFFER_BINDING_AMD (37267)
GL_QUERY_RESULT_NO_WAIT_AMD (37268)