glutPostRedisplay

marks the current or specified window as needing to be redisplayed.

Signature

glutPostRedisplay( )-> void
glutPostRedisplay( )
glutPostRedisplay(  ) -> None
glutPostWindowRedisplay( int( win ) )-> void
glutPostWindowRedisplay( window )
glutPostWindowRedisplay( c_int(window) ) -> None

See Also

glutPostOverlayRedisplay glutDisplayFunc

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glutPostRedisplay
OpenGL-Demo PyOpenGL-Demo/GLUT/glutplane.py Lines: 130, 142, 157, 177
OpenGL-Demo PyOpenGL-Demo/GLUT/gears.py Lines: 171, 188, 205
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/arraytest.py Lines: 74
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/checker.py Lines: 89
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/text.py Lines: 90
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/lorentz.py Lines: 96
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/cone.py Lines: 90
OpenGL-Demo PyOpenGL-Demo/GLE/maintest.py Lines: 16
OpenGL-Demo PyOpenGL-Demo/proesch/simple/simpleInteraction.py Lines: 51, 69, 79, 95, 111
OpenGL-Demo PyOpenGL-Demo/proesch/nurbs/nurbs.py Lines: 47
OpenGL-Demo PyOpenGL-Demo/redbook/double.py Lines: 82
OpenGL-Demo PyOpenGL-Demo/redbook/fog.py Lines: 139
OpenGL-Demo PyOpenGL-Demo/redbook/movelight.py Lines: 123
Glinter Widget.py Lines: 153
Glinter Core.py Lines: 836
{Artistic License} PymmLib applications/glutviewer.py Lines: 387, 487, 492
{LGPL} PyMT pymt/ui/window/win_glut.py Lines: 18, 94
{GPL3} OpenGL-Programmable 01-direct.py Lines: 66, 177, 208
{GPL3} OpenGL-Programmable 06-perpixel.py Lines: 141, 276, 307
{GPL3} OpenGL-Programmable 09-gles2.py Lines: 180, 330, 361
{GPL3} OpenGL-Programmable 03-array.py Lines: 66, 188, 219
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 188, 340, 371
{GPL3} OpenGL-Programmable 08-pbo.py Lines: 161, 309, 340
{GPL3} OpenGL-Programmable 02-displaylist.py Lines: 66, 186, 217
{GPL3} OpenGL-Programmable 05-shader.py Lines: 133, 268, 299
{GPL3} OpenGL-Programmable 07-attrib.py Lines: 150, 287, 318
{GPL3} OpenGL-Programmable 04-vbo.py Lines: 67, 207, 238