Signature
gluUnProject4(
GLdouble (
winX
)
,
GLdouble (
winY
)
,
GLdouble (
winZ
)
,
GLdouble (
clipW
)
,
const GLdouble * (
model
)
,
const GLdouble * (
proj
)
,
const GLint * (
view
)
,
GLdouble (
nearVal
)
,
GLdouble (
farVal
)
,
GLdouble* (
objX
)
,
GLdouble* (
objY
)
,
GLdouble* (
objZ
)
,
GLdouble* (
objW
)
)-> GLint
Parameters
Variables | Description |
---|---|
winX, winY, winZ |
Specify the window coordinates to be mapped.
|
clipW |
Specify the clip w coordinate to be mapped.
|
model |
Specifies the modelview matrix (as from a
glGetDoublev
call).
|
proj |
Specifies the projection matrix (as from a
glGetDoublev
call).
|
view |
Specifies the viewport (as from a
glGetIntegerv
call).
|
nearVal, farVal |
Specifies the near and far planes (as from a
glGetDoublev
call).
|
objX, objY, objZ, objW |
Returns the computed object coordinates.
|