gluSphere

draw a sphere

Signature

gluSphere( GLUquadric* ( quad ) , GLdouble ( radius ) , GLint ( slices ) , GLint ( stacks ) )-> void
gluSphere( quad , radius , slices , stacks )
gluSphere( POINTER(GLUquadric)(quad), GLdouble(radius), GLint(slices), GLint(stacks) ) -> None

Parameters

VariablesDescription
quad
Specifies the quadrics object (created with gluNewQuadric ).
radius
Specifies the radius of the sphere.
slices
Specifies the number of subdivisions around the z axis (similar to lines of longitude).
stacks
Specifies the number of subdivisions along the z axis (similar to lines of latitude).

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

gluSphere
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 326
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson18.py Lines: 212
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson23.py Lines: 166
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 99, 106
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Spheres.py Lines: 109
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 283