gluQuadricTexture

specify if texturing is desired for quadrics

Signature

gluQuadricTexture( GLUquadric* ( quad ) , GLboolean ( texture ) )-> void
gluQuadricTexture( quad , texture )
gluQuadricTexture( POINTER(GLUquadric)(quad), GLboolean(texture) ) -> None

Parameters

VariablesDescription
quad
Specifies the quadrics object (created with gluNewQuadric ).
texture
Specifies a flag indicating if texture coordinates should be generated.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

gluQuadricTexture
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 180
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson18.py Lines: 105
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson23.py Lines: 55
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 95
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Spheres.py Lines: 35
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 55
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 275